Competitive gaming or E-sports is a growing segment of the gaming market. Last year more than 27 million people watched the industry’s biggest event, the League of Legends. Analysts say it’s a pastime that is increasingly becoming a profession. CCTV’s Mi Jiayi filed this report.
Highlight:
- The growing interest in e-sports means more and more people are attracted to watching online matches as well as in playing themselves.
- After 2010, lots of leading game companies brought in a large number of good e-sports games, and these games have attracted lots of users.
- China’s e-sports games market is now worth around 15-20 billion yuan, and has spread to some 30 million enthusiasts.